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This book adds a computational dimension to introductory physics mechanics course, and is intended to accompany the textbook and other course materials for that course. It uses the programming language VPython in the browser-based GlowScript environment. It starts with simple computing and physics examples and moves to more sophisticated topics in succeeding chapters.
Computational topics include Position vs. Time Graphs, use of vectors, plotting motion of objects, and programming skills such as the cross product.
Physics topics include the kinematic equations, torque, angular momentum, projectile motion of a body, the law of universal gravitation, and gravitational assist.
GlowScript, VPython simulations, physics simulations, introductory physics, introductory mechanics, instructional materials for coding in physics, physics simulations, physics curricular development, numerical recipes, computer modeling, coding, mechanics, computational physics, computational learning activities, textbook
Astrophysics and Astronomy | Curriculum and Instruction | Numerical Analysis and Computation | Physics | Science and Mathematics Education
Morgan, Windsor A. and English, Lars Q., "VPython for Introductory Mechanics: Complete Version" (2019). VPython for Introductory Mechanics. 1.